AWE Game Mode Switches:
-awe oldschool (allows control over many aspects of this game mode)
-awe fullyloaded (awe_modwarfare)
-awe hardcore – fully working hardcore mode (with proper hardcore playerhealth setting)
-awe "force class" - either per-team, or for all players - no menus, just admin-options to assign what weapons, class, etc.
AWE Health System:
-awe spawn protection (3 modes of protection)
-awe regen method - 4 settings if regen is on
-awe healthbar
-awe drop health packs (custom health pack model, with life span for the packs, so they disappear after time)
AWE Hardpoint System allows complete control over hardpoints. Some of the dvars: set awe_hardpoints 1 //Turn off or on hardpoints globally set awe_hardpoint_allowuav 1 set awe_hardpoint_allow_airstrike 1 set awe_hardpoint_allow_helicopter 1 set awe_hardpoint_forceuav 0 set awe_hardpoint_uav_streak 3 //max: 50 set awe_hardpoint_air_streak 5 //max: 50 set awe_hardpoint_heli_streak 7 //max: 50 -------------------------
awe anti-lag (turn off anti lag. overrides forced anti-lag on) awe ranking (non-persistant) awe pre-match "ready up" (gametype delay) awe switch-teams (allied players become axis; vice versa. either half time, or every round) awe anti-jumpshot/anti-dive bombing monitor awe spectating (cod2 method) awe auto balance (cod2 method - fully fixed round balance) awe anti-camper/anti-afk monitor awe team-killing monitor, with kick player option awe server messages awe welcome messages awe custom clan logo feature (loop fading) awe weapon drop control – class based awe nade drop control – class based awe shell shock control awe earthquake control awe deathicon control awe stop objective points awe laser dot awe handle-dead bodies (sink if ragdoll is off; delete if not) awe team status (num of players dead/alive) awe intermission system - music and time settings awe pain sounds awe death sounds awe bloody screen 3 custom gametypes (so far): Capture the Flag, Capture the Flag (back), and Hold the Flag.
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